iOS & Android
EAT A MILE
Bounce a mile. No ads. No tracking. Ever.
One tap. Endless road.
Eat a Mile is a landscape side-scroller with a single rule: tap to bounce your head down the road, grab every coin you can reach, and don't let your stamina hit zero. The controls are dead simple β the game underneath isn't. Road speed climbs with every coin streak, and one mistimed jump can shatter a run you've spent three minutes building. It's the kind of game you play until your thumb goes numb.
Every mile you clear, the world shifts. Beaches give way to neon city grids, forests blur past in greens and browns, and late-session sunsets paint the sky behind you. The scenery doesn't matter when you're in the zone β but you'll notice it the moment you die and see how far you actually got.
Characters aren't cosmetic. Each one trades something β more speed against worse stamina, a higher jump for slower recovery. Figuring out which one suits your style is half the game. The other half is the high-score table: ten slots, three-letter initials, your name burned into the local leaderboard. No cloud sync. No global rankings. Just you versus the machine.
Five worlds.
One road.
Drag or swipe to explore Β· Screenshots are placeholders
Built the way games used to be.
There was a time when you bought a game and it was just… the game. No notification dialogs, no currency packs, no "come back tomorrow for your daily reward," no watching a video to continue a run. You put a quarter in, or you charged the cartridge, and you played.
Eat a Mile works exactly like that. There are no ads β not now, not in a future update, not behind a "premium tier" that unlocks what should've been the default. There are no tracking SDKs, no analytics reporting to a dashboard, no crash reporters phoning home. The game does not know who you are and doesn't want to.
High scores live on your device. Characters are earned through play, not purchase. The only time the app touches the network is if you choose to leave a tip β handled entirely by Apple StoreKit or Google Play Billing, completely optional. If you never tip, the game stays exactly the same forever.
Ad-free forever
No banners, no interstitials, no rewarded videos. Not now, not ever.
Zero tracking
No SDKs, no analytics, no crash reporters. Your data stays on your phone.
Plays offline
No account required. No internet needed. Launch and play, anywhere.
Get in touch.
Bug? Idea? Just want to say you made it past mile 30? We read everything.
Or email [email protected] directly.